This is our world, and we need to find a way to coexist with it if we are to survive. I also think there is something admirable and refreshing about the custodianship of the native peoples. Their beliefs would shape a lot of the forces that govern the area, so I wanted to know what that would be like. the greatest source of cultural momentum) are native Americans. And some of the most ancient groups to live in the area (i.e. ![]() In NEO Scavenger, a lot of what exists reflects the beliefs of people who live there. The reason I included them at all was a little bit spoiler-y. And I wanted to treat it with the same authenticity that I would anything else in the game, whether that be technology, economics, or health. I don't know many native or aboriginal people, so I mostly had to read. The Anishinaabe were the result of a lot of research. Thanks for the kind words! And stay warm! I really enjoyed learning these things during the development cycle. I recall looking up the simplest shelters people could make, so there would be some plausible shelter one could build with the in-game crafting system. I have to admit, however, I wouldn't have known how to build one before making NEO Scavenger. ![]() Tarps are these infinitely useful tools, and with a few other bits plus creativity, you can build something useful, portable, and reusable. Lean-tos, on the other hand, are sort of the opposite. Still, when push comes to shove, people will use whatever they find. ![]() Like, who would build a heavy, unwieldy carriage with these tiny wheels that couldn't roll over a small bump? And when civilization crumbles, every store has hundreds of these single-purpose things in the lot, and the purpose is gone. To your question about shopping carts, I think there are so many things like that which wouldn't make much sense without capitalism there to support it. But I will not ever forget that initial feeling of adversity. Later, after I had a place, it was maybe one of the most enchanting places I've lived. Guards at doors ushering you away if you weren't spending cash at the establishment. Glass windows with nice things behind them. Or wanted me.Ī lot of the DMC narrative was trying to convey that experience, of a city that felt like it was actively trying to omit you. First of all, I hope you're able to find a permanent home again soon! (Assuming you want that, of course.) I recall the feeling of pressure I had when I was searching for a place to live in NYC.
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